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CCS esports team members included, from left, Jesus Juarez, Navy Smith, Zach Herbert, Gavin Wisnieski and George Colton.

CCS takes on Ord, Bridgeport in Overwatch 2

Chase County Schools has an esports team for the games of Mario Kart 8: Deluxe and Overwatch 2. Esports, or electronic sports, is the officially recognized act of playing video games for competition, either played as individuals or as teams. There are official rules of conduct and participation, and punishment for violating those rules. Technically, any competitive video game can become an esport so long as it develops a professionally recognized community.
Chase County began participating in esports last year with their coach being high school science teacher Justin Anderson, with the five team members of Zach Herbert, Navy Smith, George Colton, Gavin Wisnieski and Jesus Juarez. There are three seasons in a year and the current one is the second, winter one.
The competitive rules for Overwatch 2 are that the game is largely the same save for a few elements. For starters, all of the game modes are allowed, but only specific maps chosen by the Nebraska Schools Esports Association. Every map correlates to a specific game mode:
Control: Two teams fight over a series of objective areas among three smaller maps. When a team takes a specific point, it becomes theirs and a counter begins to rise. The team that gets their counter to 100% wins that sub-map. The first to two sub-maps is the winner.
Escort: There is a payload cart that only moves when the team who has to move it is near it. The opposing team has to try and stop them. The winner is either the team who gets the payload to the end or the team preventing that.
Hybrid: This game mode is a combination of Control and Escort. The team who moves the payload has to capture a specific point before the payload will move. The mover team wins if the payload gets to the end and the prevention team wins either by denying the capture for long enough or keeping the payload away from the end.
Push: There is a robot that slowly pushes a wall in a different direction along one path, depending on which team is in proximity to it. The winner is the team who gets the robot to push the wall the farthest into the enemy team’s side of the path.
Flashpoint: The two teams fight for control of key positions across a large map. Claiming a position is the same as in the Control mode. There are five positions on the map and the first team to claim three is the winner.
The school team who is designated as the “home” team gets to choose which map they get to play first. The first map is predetermined by the NSESA. The loser gets to pick the next map and the best of 3 win the day. Each team is composed of five members with three different roles: 1 Tank, 2 Damage and 2 Support. The Tank absorbs damage and protects the team. The Damage goes around and deal damage to keep the other team down. The Support provides healing and other useful advantages to the team.
Chase County competed against Ord on Jan. 11 with the first match being the Control map of Ilios, winning the match at 2-0. The next match was the Escort map of Route 66. The first round was CCS preventing the payload from reaching the end, with CCS keeping it from even making it to the first checkpoint. The second round saw CCS escorting the payload to the end without struggle.
The next game was the following day against Bridgeport. The first match was the Push map of New Queen Street, with CCS pushing it to the very end, while Bridgeport managed to get 40 meters.
The next match was the Escort map of Shambali Monastery. The first round had CCS defending, with the Bridgepoint not making it to the first checkpoint and CCS making it to the end on their escort turn with 2 minutes and 30 seconds to spare.
A clean sweep for both.

 

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